We talk to Arctic7 CPO and founder of Narwhal Studios Andrew MacLusky about the company's service offerings for film & television
First Look at Our Work on Lollipop Racing
Arctic7 Unveils New Digital Services Division
New Immersive & XR Media Capabilities Added to Arctic7's Suite of Games, Film & TV and Digital Services
Arctic7 Shares Details of its Work on Skeleton Crew and Cinematics Partnership with Fateless
Transmedia
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How to Extend Game IP to Other Platforms: A Guide
Jan 7, 2026
Learn how to extend game IP to other platforms with practical steps for growing your audience, protecting your brand, and building a lasting franchise.
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How to Extend Intellectual Property: A Strategic Guide
Jan 6, 2026
Learn how to extend intellectual property with practical steps for protecting, renewing, and expanding your creative assets across new platforms and markets.
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How to Create a Series Bible for Multimedia Projects
Jan 2, 2026
Get practical tips on how to create a series bible for a multimedia project, with steps for organizing your story, characters, and world-building details.
Ant-Man and the Wasp: Quantumania: A Case Study in Global Virtual Production
By Narwhal Studios
The Book of Boba Fett: A Case Study
Virtual Art Department (VAD) Case Study: The Book of Boba Fett
McDonald's Case Study: Bridging Brand and Play | Arctic7
Bridging Brand and Play: An Interview with Lindsay Blenkhorn Daggitt
Rainbow Six Siege Co-Development
Scaling AAA FPS Level Design & Live-Ops
McDonald's Case Study: Bridging Brand and Play | Arctic7
Bridging Brand and Play: An Interview with Lindsay Blenkhorn Daggitt
Rainbow Six Siege Co-Development
Scaling AAA FPS Level Design & Live-Ops
First Look at Our Work on Lollipop Racing
Ant-Man and the Wasp: Quantumania: A Case Study in Global Virtual Production
By Narwhal Studios
The Book of Boba Fett: A Case Study
Virtual Art Department (VAD) Case Study: The Book of Boba Fett
Let's bring your world to life.
Whether you’re building a new franchise or evolving an existing one, Arctic7 helps you craft connected experiences across games, film, and digital. Let’s talk about your vision – and how to bring it to life.