At Narwhal Studios, we're honored to have contributed to the fusion of game and film workflows since 2015. Originally established by seasoned talent in Visualization, VFX, and Game Development, we aided in pioneering Virtual Art Department workflows. Our journey has led us to collaborate on 6 ICVFX projects with Lucas Films and assisted in Debut Projects with Netflix, Warner Bros, and Amazon. Centered around storytelling, we're humbled by the industry accolades that attest to the effectiveness of our bespoke solutions.
With a focus on Film, TV, and Animation, our collective experience guides us in delivering projects with meticulous care and precision. As we continue to broaden our scope, our commitment to design excellence and innovation remains our guiding light. This commitment is enriched by our strategic collaborations with esteemed industry peers, allowing us to bring a distinctive touch to visionary projects.
These collaborations are a testament to Narwhal Studios' broader mission: not just about production, but empowering stories and their creators. We are committed to nurturing talent and shaping the transmedia landscape. By offering comprehensive solutions that integrate the best of all creative worlds, we aim to be a catalyst in the ever-evolving narrative of storytelling.
"The team always presented amazing work for me to review, but the working process was also incredibly respectful of my approach to lighting the environments,” says Idoine. “That close collaboration meant they could give me as the director of photography whatever lighting scenario I asked for. That relationship and their strong knowledge of Unreal Engine and other complex tools enabled me to be a better DP."
"My experience with Narwhal was everything I wanted and more,” says production designer Todd Cherniawsky, ADG (Obi-Wan Kenobi). “I had an incredible team where nothing had to go through a traditional art department/VAD filter. Instead, it was pure and seamless. They're also great at creating a transparent remote collaboration workflow with excellent quality control.”
"To successfully shoot on an LED volume, you need to take a portion of the post-production decision-making and budget and move it up front,” observes Klein. “Narwhal Studios took the concepts from storyboards through mocap and techvis. It’s a wonderful tool to have as part of our process, and we often got incredibly close to the final look of a shot. They always do a hell of a job."
"The Narwhal Studios team was incredible and nimble," says Stephen Bowman, producer of the Paramount+ original series Why Women Kill. "They created a wonderful environment for us and worked with our visual effects companies to create life-like set extensions. It was a wonderful experience and saved us so much money."
"As a producer bringing a team of filmmakers through their first experience of working with virtual production, having Narwhal Studios on the project was a godsend. They have unique experience in building virtual worlds, years ahead of anyone else in the business right now, and have a best-in-breed toolset for working and collaboration that doesn't get in the way of the creative. Their confidence and past experience led directly to the success of our virtual shoots and I couldn't imagine doing this work without the team at Narwhal Studios."
"The Narwhal Studios team is a rare find. Their ability to empower the lead creatives is a pleasure to watch. They are experts at introducing new technologies while putting the art first. Narwhal is a collection of unicorns who are perfectly positioned to help us all move forward."
This case study explores efficiencies we found during our transition from "The Mandalorian" to "The Book of Boba Fett," while reshaping our virtual art department process.