This case study explores efficiencies we found during our transition from "The Mandalorian" to "The Book of Boba Fett," while reshaping our virtual art department process.
Ant-Man and the Wasp: Quantumania: A Case Study in Global Virtual Production
By Narwhal Studios
The Book of Boba Fett: A Case Study
Virtual Art Department (VAD) Case Study: The Book of Boba Fett
McDonald's Case Study: Bridging Brand and Play | Arctic7
Bridging Brand and Play: An Interview with Lindsay Blenkhorn Daggitt
Rainbow Six Siege Co-Development
Scaling AAA FPS Level Design & Live-Ops
McDonald's Case Study: Bridging Brand and Play | Arctic7
Bridging Brand and Play: An Interview with Lindsay Blenkhorn Daggitt
Rainbow Six Siege Co-Development
Scaling AAA FPS Level Design & Live-Ops
First Look at Our Work on Lollipop Racing
Ant-Man and the Wasp: Quantumania: A Case Study in Global Virtual Production
By Narwhal Studios
The Book of Boba Fett: A Case Study
Virtual Art Department (VAD) Case Study: The Book of Boba Fett
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Whether you’re building a new franchise or evolving an existing one, Arctic7 helps you craft connected experiences across games, film, and digital. Let’s talk about your vision – and how to bring it to life.