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Senior Game Designer
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Game QA Engineer
Senior Game Designer


As Senior Game Designer, the candidate will be responsible for core game design mechanics for AAA projects. Senior game designers are champions of game design theory and trusted for their ability to create quality game designs and implement them with a creative team. A game designer is someone who believes in empathy, game design theory, and how their designs impact audience perception. At Arctic 7, we are building a very close team of game designers that grow with each other and strive for excellence in game design theory. 

Having this role, you will: 

  • Echo the needs of stakeholders and creative leadership through the team 
  • Work on critical design components of a game, including ideation, high-level planning, and drive it to completion Potentially including primary core design elements of a game 
  • Do in-depth research and due diligence for a game, audience, partners, genre, empathy, and market impact 
  • Mentor dev team for game design insights and understanding of game design theory 
  • Prototype gameplay ideas 
  • Do light scripting (technical workload) 
  • Conduct play sessions with other team members to gather feedback and test ideas 
  • Document and manage living documentation relative to your workload, as well as assisting other game designers in identifying needs and reviewing the documentation 
  • Aid in planning development timeline for needs of game design and project 
  • Present game design for instruction and peer review 
  • Describe game designs backed by game design theories, challenges for development, and why a game design mechanic works
  • Iterate game design during development, monitoring and adjusting features as needed within allowable constraints 
  • Communicate with partners internally and externally to discuss game design needs 

We expect:

  • Minimum 5 years’ experience working on AAA Console/PC 
  • Must be able to own game design features from conception through full production 
  • Proficient in game design documentation and able to describe game design features clearly 
  • Able to identify ways players can exploit features early 
  • Ensure designs work well with the rest of the design and scope 
  • Understands player skill level and how to plan difficulty for mass appeal 
  • Can articulate why a feature is engaging, fun, and works with the overall game 
  • Able to do some scripting (visual scripting, or light text scripting) 
  • Capable of running playtests to investigate feature playability 
  • Collects and knows how to process player feedback 
  • Can describe game design theory to team members 
  • Able to direct engineering/technical design efforts to make own game designs come to life 
  • Able to deconstruct/reverse design existing games and their features and document findings 
  • Able to create clear working instructions for QA and testing efforts for features 
  • Understands and is engaged in current gaming trends 
  • Avid gamer 
  • Able to design with many different genres 
  • Can mentor and share knowledge with studio and other game designers 
  • Can speak English fluently to be able to handle communication quickly and accurately 

Nice to have, but not required:

  • Worked on a well-received game (review scores, market success) as a game designer 
  • Actively is involved with the gaming industry (expos, blogs, tutorials, etc.) 
  • Engaged in mods/custom content in their free time, actively pushing their horizons 
  • Can handle heavy technical workloads   
  • Able to do their own artwork at a rudimentary level 
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