Partnership Manager
HR Generalist
Senior Recruiter (US)
Technical Designer
Level Designer
Senior Gameplay Engineer (Unreal Engine)
Network Gameplay Engineer (Unreal Engine)
Gameplay Engineer (UE, AI Experience)
Game UI-UX Engineer (Unreal Engine)
Lead Animator
Senior Game Engineer (Unreal 5)
Lead Concept Artist
Senior Recruiter (Europe)
Lead Lighting Artist
Senior Level Designer
Lead Environment Artist
Lead Character Artist
Lead Game Designer
Lead Technical Animator
Lead Level Artist
Automation QA Engineer (Java)
Lead Level Designer
Technical Animator
Project Manager
Associate Engineer
Senior Game Engineer
Senior Game Designer
Web QA Engineer
Project Manager
Production
Europe/Remote

As a Producer at Arctic7 you'll be working on one of our games together with a highly professional and passionate team. Your main mission is delivering the high-quality project scope within the budget and time.

Having this role, you will:

  • Work closely with technical, art, design leads and directors.
  • Develop resource and project plans considering dependencies and priorities of the project.
  • Manage developement and outsource team to reach project goals.
  • Own production pipelines and content delivery, adjusting process as needed to find efficient solutions depending on project phase.
  • Organize the team workflow to make sure coordination is clear and simple.
  • Provide transparency and visibility on project status/timeline to stakeholder and team.
  • Determine the purchasing needs for the project (e.g. software, hardware).
  • Engage and motivate team members.
  • Track project budget in order to stay within it.
  • Be both: business and project agent.

We expect:

  • Minimum 3 years of experience in the role of Project Manager/Producer.
  • At least one released project in a role of Project Manager/Producer.
  • Understanding of game development phases and processes within these phases.
  • Knowledge of game development roles, disciplines and responsibilities.
  • Knowledge of publishing games on different platforms and ability to apply it to project schedule.
  • Experience in organization and working with tracking tools for multidisciplinary team.
  • Ability to analyse risks and create mitigation plans.
  • Excellent planning and organizational skills, result oriented approach.
  • Ability to forecast, recognize and moderate conflicts.
  • Fluent English.

Nice to have, but not required:

  • Full-cyclegame-development experience (in any role).
  • Experience working with outsourcing studios and vendors.
  • Development terminology and environment understanding (Version control systems, Game Engines, Art tools).

Personal Values we appreciate:

  • Passion to video games.
  • Strong communication skills.
  • Ability to work in a costantly evloving environment.
  • Ability to work on multiple tasks in time pressure conditions.
  • Autonomous, proactive, and positive attitude.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
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