Partnership Manager
HR Generalist
Senior Recruiter (US)
Technical Designer
Level Designer
Senior Gameplay Engineer (Unreal Engine)
Network Gameplay Engineer (Unreal Engine)
Gameplay Engineer (UE, AI Experience)
Game UI-UX Engineer (Unreal Engine)
Lead Animator
Senior Game Engineer (Unreal 5)
Lead Concept Artist
Senior Recruiter (Europe)
Lead Lighting Artist
Senior Level Designer
Lead Environment Artist
Lead Character Artist
Lead Game Designer
Lead Technical Animator
Lead Level Artist
Automation QA Engineer (Java)
Lead Level Designer
Technical Animator
Project Manager
Associate Engineer
Senior Game Engineer
Senior Game Designer
Web QA Engineer
Lead Technical Animator
Art
Europe/Remote

We are looking for a Lead Technical Animator to establish AAA level animation production pipeline inside Unreal Engine 4/5. The focus will be on leading a team of technical animators while providing your guidance and expertise to other departments. You will be expected to work with outsource and/or codev partners and establish efficient asset flow from them to the project. 

Having this role, you will:

  • Lead a team of technical animators.
  • Work with outsource and/or codev partners.
  • Establish animation pipeline.
  • Spearhead animation logic development.
  • Communicate between Engineering, Design, and Art teams to ensure that animation assets are produced in accordance with project needs and specifications.

We expect:

  • 2+ years of experience working as a Lead Technical Animator or in a relevant position.
  • Experience in using common industry DCC’s (Autodesk Motion Builder, Autodesk Maya, Autodesk Max).
  • Proficiency with modern Game Engine animation technologies (such as Unity or Unreal). Unreal Engine 4/5 is preferred.
  • Experience in Motion Capture production and cleanup.
  • Understanding of Animation Principles and keyframe animation.
  • Firm understanding of rig production (scripting, retargeting, constraints, etc.).

Nice to have, but not required:

  • Proprietary game engine experience.
  • Experience in other game development disciplines.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
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