Level Designer
L2 Application Support Analyst
HR Generalist
Technical Animator
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Senior Game Engineer
Project Manager
Associate Engineer
HR Administrator
Senior Game Engineer
Senior Game Designer
Web QA Engineer
Senior Game Designer
Game Designer
Art Director
Game QA Engineer
Game Designer
Design
Montenegro

As a Game Designer, the candidate will be responsible for core game design mechanics and specific components of a game. Game designers create and plan out the brains, ‘what is fun’, and emotions of a game. A game designer is someone who believes in empathy, game design theory, and how their designs impact audience perception. At Arctic 7, we are building a very close team of game designers that grow with each other and strive for excellence in game design theory. 


Having this role, you will:

  • Work on one or many components of a game that can range from ideation, high level planning, and drive it to completion. Potentially including primary core design elements of a game.
  • Do in depth research and due diligence for a game, audience, partners, genre, empathy, and market impact
  • Mentor dev team for game design insights and understanding of game design theory
  • Prototype gameplay ideas
  • Do light scripting (technical workload)
  • Conduct play sessions with other team members to gather feedback and test ideas
  • Document and manage living documentation relative to your workload
  • Aid in planning development timeline for needs of game design and project
  • Present game design for instruction and peer review
  • Describe game designs backed by game design theories, challenges for development, and why a game design mechanic works.
  • Iterate game design during development, monitoring and adjusting feature as needed within allowable constraints
  • Communicate with partners internally and externally to discuss game design needs


We expect:

  • Minimum 3 years experience working in professional game development
  • Must be able to effectively iterate and plan game design features through full production
  • Proficient in game design documentation and able to describe game design features clearly
  • Able to identify ways players can exploit features early
  • Ensure designs work well with the rest of the design and scope
  • Understands player skill level and how to plan difficulty for mass appeal
  • Can articulate why a feature is engaging, fun, and works with the overall game
  • Able to do some scripting (visual scripting, or light text scripting)
  • Capable of running playtests to investigate feature playability
  • Collects and knows how to process player feedback
  • Can describe game design theory to team members
  • Able to work with engineering/technical design efforts to make own game designs come to life
  • Able to deconstruct/reverse design existing games and their features and document findings
  • Able to create clear working instructions for QA and testing efforts for features
  • Understands and is engaged in current gaming trends
  • Avid gamer
  • Can speak English fluently to be able to handle communication quickly and accurately

Nice to have, but not required:

  • Actively is involved with the gaming industry (expos, blogs, tutorials, etc.)
  • Engaged in mods/custom content in their free time, actively pushing their horizons
  • Can handle technical workloads
  • Able to do their own artwork at a rudimentary level
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