As a Game Designer, the candidate will be responsible for core game design mechanics and specific components of a game. Game designers create and plan out the brains, ‘what is fun’, and emotions of a game. A game designer is someone who believes in empathy, game design theory, and how their designs impact audience perception. At Arctic 7, we are building a very close team of game designers that grow with each other and strive for excellence in game design theory.
Having this role, you will:
- Work on one or many components of a game that can range from ideation, high level planning, and drive it to completion. Potentially including primary core design elements of a game.
- Do in depth research and due diligence for a game, audience, partners, genre, empathy, and market impact
- Mentor dev team for game design insights and understanding of game design theory
- Prototype gameplay ideas
- Do light scripting (technical workload)
- Conduct play sessions with other team members to gather feedback and test ideas
- Document and manage living documentation relative to your workload
- Aid in planning development timeline for needs of game design and project
- Present game design for instruction and peer review
- Describe game designs backed by game design theories, challenges for development, and why a game design mechanic works.
- Iterate game design during development, monitoring and adjusting feature as needed within allowable constraints
- Communicate with partners internally and externally to discuss game design needs
We expect:
- Minimum 3 years experience working in professional game development
- Must be able to effectively iterate and plan game design features through full production
- Proficient in game design documentation and able to describe game design features clearly
- Able to identify ways players can exploit features early
- Ensure designs work well with the rest of the design and scope
- Understands player skill level and how to plan difficulty for mass appeal
- Can articulate why a feature is engaging, fun, and works with the overall game
- Able to do some scripting (visual scripting, or light text scripting)
- Capable of running playtests to investigate feature playability
- Collects and knows how to process player feedback
- Can describe game design theory to team members
- Able to work with engineering/technical design efforts to make own game designs come to life
- Able to deconstruct/reverse design existing games and their features and document findings
- Able to create clear working instructions for QA and testing efforts for features
- Understands and is engaged in current gaming trends
- Avid gamer
- Can speak English fluently to be able to handle communication quickly and accurately
Nice to have, but not required:
- Actively is involved with the gaming industry (expos, blogs, tutorials, etc.)
- Engaged in mods/custom content in their free time, actively pushing their horizons
- Can handle technical workloads
- Able to do their own artwork at a rudimentary level